The crew / Profile
Chris has an extensive knowledge of delivering excellent online experiences and deep understanding of web technologies.
Chris has worked for 10 years in online consulting, providing input to projects on business analysis, user experience, project management, project direction, strategy development and technical direction.
Chris's projects with Boomworks include delivering a range of initiatives for ING, delivering a new travel insurance portal for one of the world's leading brands, delivering technical support and integration services to Telstra for the redevelopment of their online shop and assisting YHA in the porting of their hosted infrastructure to a managed service on virtualized technology.
Prior to joining Boomworks, Chris lead the strategy development and relaunch of the MBF Australia site, completely revising and redesigning the sales pathway. He was the Project Director for the redevelopment of the Sydney Opera House site and delivered enterprise wide intranets and extranets for Australian Hearing and Dairy Farmers amongst numerous other projects.
At Boomworks, Chris is responsible for managing the development direction and team. He has developed effective partnerships that are helping Boomworks to build sites that are both technically robust and meet the vision of the user experience and creative designers.
Who is Chris anyway?
What exactly do you do at Boomworks?
Make coffee (and mine is better than anyone else's!)
What has been your favourite Boomworks project so far?
I have thoroughly enjoyed working on the LIfehouse at RPA project. I believe in Lifehouse and its vision for delivering a different, more comprehensive cancer treatment; it is great to be in a team delivering part of this vision.
What's your favourite website ever and why?
BBC circa 2006: A time when the BBC was allowed to pour almost endless money into their site. They explored the technical boundaries of what was allowed and then pulled it all back together through an extensive UI program which is still ongoing. Unfortunately the British government eventually turned round and asked why building games was a good use of taxpayers' money and scaled back the overall site.